I’m a senior developer and AI lead building games with C++, Unreal Engine and a healthy amount of experimentation with AI.
Sacrifice was my favourite game growing up, so I decided to have a crack at capturing that same magic with Desecration: third-person sorcery, strange creatures and armies you command from inside the battle.
Started in Godot, moved to Unreal, and learning plenty along the way. I use AI-assisted tools throughout development and love honest feedback. Come play, break things, and tell me what you think.